Moonlighter has keyboard support but recommends using a controller, a suggestion that I’ll echo for the sake of precision. A combination of ranged and melee enemies in a room means a bit more rolling or darting behind rocks and obstacles to dispatch sword-wielders first. I alternate between rolling away from attacks and darting in to poke an enemy to death with my spear. Each room takes a quick second of evaluation to determine who should be taken out first. I say: You do you, Will! Live your passion and don’t let any old guy stuck in his ways tell you that you have to work in customer service the rest of your life!Ĭombat itself is fast but not frantic. Some town elder named Zenon predictably cautions Will against his heroic dreams, encouraging him to keep his nose down and make a living. Will, the protagonist and proprietor of Moonlighter, spends days tending his shop and nights exploring the town’s procedurally generated dungeons. Moonlighter is the unlikely intersection between roguelite dungeon crawler and shop simulation that many will recognize as inspired by Recettear, the 2010 indie game from Japan that originally popularized the combination. The permissive attitude fits with Moonlighter’s (relatively) short completion time, making for a quick dip into the roguelike genre rather than the usual swim through a riptide. Moonlighter uses this slap on the wrist style punishment often, admonishing me for my arrogance without making me feel too sorry for it. It’s a good profit for the current state of my shop. I put those five remaining items on sale in my store the next morning, which nets me 20,000 gold.
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